Small Games and Large Games

I've had a thought bouncing around my head lately. Mostly because I'm aiming to focus on a larger game as my next project, whereas all my »

Paul

Invisible Rules in Games

Not too long ago I participated in a discussion among some game designers where the question was, basically, "how many of your rules can be left »

Paul

Hard Take-That Versus Soft Take-That

Take that! For those who don't already know, the phrase "take-that" describes a certain form of player interaction in games. It's the part of the game »

Paul

A Well-Intentioned Burger

This is a story of how to provide bad service despite your best intentions. It is, therefore, an allegory about how lose the support of your »

Paul