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Brainstein Games Blog

A blog about games and design and such things.

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Every Game Starts At Zero

Whether you are established or not, whether you have die-hard fans or not, every game you create has to prove itself. This is especially true when »

Paul on kickstarter, lessons learned 14 November 2017

Lessons from my First Kickstarter

First thing's first. We're fresh off of a successful Kickstarter campaign, and heading into the months where I turn backers' money into a physical product. I've »

Paul on kickstarter, lessons learned 16 June 2017

How I Take Game Design Notes with Milanote

In the past I've mentioned I like to use Evernote for note-taking. More recently, I've changed my preferred method of taking notes. Here's what I've been »

Paul on milanote, notetaking, game design 02 March 2017

Dealing With Unhappy Backers

Recently on the Tabletop Game Kickstarter Advice Facebook group (I highly recommend joining if you're thinking about running a Kickstarter), James Mathe, the creator of said »

Paul on kickstarter, backer 19 October 2016

Single Player Tutorial Mode

I play video games pretty regularly. So I couldn't help but notice a particular way that many video games have a leg up on the board »

Paul on ideas, game design 23 March 2016
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