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Brainstein Games Blog

A blog about games and design and such things.

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Not All Audiences are Created Equal

There seems to be a bad assumption among many Kickstarter creators. The assumption feels very intuitive, but it's missing a piece. It's »

Paul on kickstarter, mailing list, backer, Getting Started 26 May 2018

How to Shoot a Kickstarter Video that Doesn't Suck

Full disclosure: this post is largely based on the book How to Shoot Video That Doesn't Suck [https://www.amazon.com/Shoot-Video-That-Doesnt-Suck/dp/0761163239/ »

Paul on kickstarter, video 03 December 2017

Every Game Starts At Zero

Whether you are established or not, whether you have die-hard fans or not, every game you create has to prove itself. This is especially true when »

Paul on kickstarter, lessons learned 14 November 2017

Lessons from my First Kickstarter

First thing's first. We're fresh off of a successful Kickstarter campaign [https://www.kickstarter.com/projects/488478819/syshack-a-deduction-game-of-hacking-and-corporate] , and heading into the »

Paul on kickstarter, lessons learned 16 June 2017

How I Take Game Design Notes with Milanote

In the past [http://blog.trulyepicgames.com/2015/11/20/pick-one-idea/] I've mentioned I like to use Evernote for note-taking. More recently, I' »

Paul on milanote, notetaking, game design 02 March 2017
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