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game design

A 6-post collection

Page 1 of 2 Older Posts →

How I Take Game Design Notes with Milanote

In the past [http://blog.trulyepicgames.com/2015/11/20/pick-one-idea/] I've mentioned I like to use Evernote for note-taking. More recently, I've changed my preferred »

Paul on milanote, notetaking, game design 02 March 2017

Single Player Tutorial Mode

I play video games pretty regularly. So I couldn't help but notice a particular way that many video games have a leg up on the board »

Paul on ideas, game design 23 March 2016

Should Your Game Be Designed to Prevent Cheating?

Stopping cheaters. I've engaged in discussions of this with other designers, and I've gotten the occasional suggestion from playtesters. They tell me about how they think »

Paul on cheating, rules, game design 10 February 2016

How to Pick One Game Idea and Run With It

They say that the first step to doing anything is to get started. There's a lot of truth to that, but it's not the whole story. »

Paul on game design, ideas 19 November 2015

Experiment Massively, Part 2: Seriously, You're Never Almost Done

In my last blog post [http://blog.trulyepicgames.com/2015/07/14/experiment-massively/], I said you're never Almost Done with your game. So, like any good »

Paul on game design, playtesting 30 September 2015
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